Really great post about objectification of female game characters, citing Lollipop Chainsaw’s role reversal. Definitely worth the read.
The objectification of female characters is not a new concept. It is not a surprise that this trend carried over from film to video games. However, the continued presence of sexism in the video game industry is disturbing. Though we have advanced somewhat in the issue, it has not gone away. The dialogue and portrayal of characters in Lollipop Chainsaw blatantly overemphasize the over sexualized nature of female video game characters and further points out the problem of objectification of females in video games through role reversal.
Mulvey suggests that classical cinema is filled with female characters which are there just to be looked at creating a fetishistic scopophilia, or the pleasure in looking specifically at the body or parts of the body. This objectification carries onto video games. As Dickerman and Sarkeesian suggest females in video games usually are just put in the role of “damsel in distress” as…
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